Untitled Dice Game
Roll & Draft & Mitigate & Write
1–6p · 20–30min · Age 10+ · Medium · Active 2021–present
Plays like: for fans of Sagrada, Cascadia, and Welcome To…
Categories: Abstract Strategy, Dice
Mechanisms: Dice Rolling, Grid Coverage, Open Drafting, Pattern Building
A handful of colorful dice hit the table; each player then has to use three dice (one draft and two out of three shared ones) to simultaneously place two-sided chips on their boards.
Each die tells you where to place a chip on your board, but as your board starts to fill up, the dice stop cooperating, and you need to spend points to bend a die’s color or number, or to rearrange the chips already on your board, nudging them into scoring position.
Chips have two sides, black and white, counting for different scoring categories. Make tetromino shapes with the white-side-up chips, earning points and flipping them to black for free, letting you mark completed rows and columns with the black-side-up chips.
But you only have eight chips, and you need three every round! Permanently mark spaces to reclaim black-side-up chips, or remove white ones (and their potential scoring power) instead. Either way, you must get three chips ready for the next round.
Return all dice to the bag, then the next lead player draws and rolls dice and the cycle begins anew. When someone has five tetrominoes, or there’s not enough space on anyone’s board for more chips, the game ends.